CASSIDY J. CURTIS

<cassidy at otherthings dot com>

EMPLOYMENT HISTORY

2000-present PDI/DREAMWORKS
Redwood City, CA
Character Animator
(Senior since July 2004)

I am currently a senior character animator at PDI, working on the feature film Bee Movie. Before that I worked on Shrek the Third, Over the Hedge, Madagascar, Shrek 2, Sinbad, related promotional projects (short films, commercials, DVD extras, etc.) and other films in development. The job entails animating main characters, making choices at every level from acting to locomotion, using our proprietary keyframe animation system. My other duties include communicating animators' needs to the character TDs, teaching basic animation classes and mentoring new animators.

1998-2000 PDI/DREAMWORKS
Palo Alto, CA
Character TD

As a character TD I set up characters for PDI's second feature film, Shrek. This included setting up skeletons, designing easy-to-use animator controls, and surface deformations. I was the primary developer of a system for non-dynamic clothing wrinkles, which was used on the upper bodies of all of the main characters. During this period I also created a watercolor look for David Gainey's short film Fishing, which won Best Computer Animated Short at Ottawa 2000.

1996-1998 UNIVERSITY OF WASHINGTON
Seattle, WA
Researcher, Instructor

I came to UW to do research in non-photorealistic rendering. My first project, to simulate the artistic effects of watercolor painting, was presented as a paper at SIGGRAPH 1997. I also taught a computer animation class for undergraduates in art, music, and computer science, designed to closely aproximate a real production environment. Each year, the class culminated in a group short film project, which I coordinated and directed. The Art of Survival, the film produced by the 1998 class, won the audience award for Best CG Animation at Anima Mundi 1999 in Rio.

1994-1996 PACIFIC DATA IMAGES
Palo Alto, CA
Technical Director, Animator

As a TD, I planned and directed the execution of animation sequences, supervised live action shoots, and coordinated teams of up to nine animators. But mostly I wrote scripts in C-shell or one of PDI's proprietary languages. To better understand the rest of the production process, I took on various other roles including effects animation, character animation, and shader writing. On the side, I taught classes on the principles and use of PDI's software as part of the animator training program. I also completed my first short film, Brick-a-Brac, which has since appeared in several animation festivals including SIGGRAPH 1995.

1992-1994 XAOS, INC.
San Francisco, CA
Production Programmer, Animator

As production programmer, my job was to develop new, experimental animation software, and to support the animators who used it. My main code contributions were a physically based particle system and extensive image processing libraries. I developed techniques for motion blur, non-photorealistic rendering, and simulating natural substances including ink, paint, mercury, smoke, fog, and gaseous explosions. Shifting into the role of animator, I used these techniques to create special effects for broadcast, commercials, film, and independent projects.

Summers,
1990-1991
R/GREENBERG ASSOCIATES
New York, NY
Animator and Programmer

In my first internship, I helped create special effects for television commercials, and high-resolution print ads. I used SoftImage and R/GA's largely script-based proprietary software. The following summer I also wrote non-photorealistic rendering code to simulate the style of 19th Century engravings.

1991-1992 BROWN UNIVERSITY
Providence, RI
Research and Teaching Assistant, Illustrator

While still a student I helped rewrite a 3-D visualization tool that was being used by students of multivariable calculus, extending it for use in a differential geometry class. As a TA for that and other classes (including computer graphics) I led lab sessions and acted as mentor for independent student projects. I also used the visualization tool to create a series of chapter opening illustrations for a calculus textbook.

EDUCATION

BROWN UNIVERSITY, Providence, R.I.

B.A. in Mathematics, May, 1992

Relevant Coursework:

FILMOGRAPHY

FEATURES and SHORT FILMS
indie "Word Wars" (documentary, 2004)Motion Graphics Designer
PDI "Shrek the Third" (2007)Character Animator
"Over the Hedge" (2006)Character Animator
"Madagascar" (2005)Character Animator
"Shrek 2" (2004)Character Animator
"Sinbad: Legend of the Seven Seas" (2003)Character Animator
"Shrek" (2001)Character TD
"Fishing" (1999) (screenings)Look Developer
"Brick-a-Brac" (1995) (screenings)Director / TD / Animator
UW "The Art of Survival" (screenings)Director
"Whose Hat is That?" (video) (screenings)Director
Xaos "The Pagemaster" (1994)Programmer / Animator
BROADCAST and COMMERCIALS
PDI Kraft "Franky's Noodle"TD / Character Animator
MercedesTD / Effects Animator
Halls Penguins "Airport"TD
Toyota "Disclosure"Effects Animator
Listerine "Power of Prevention"Effects Animator
Xaos MTV's Top 20 Video CountdownDesigner / Programmer / Animator
Capri Sun "Liquid Cool"Programmer / Animator
Sci-Fi Channel "Expedition"Programmer / Animator
SIGGRAPH '93 AnijamProgrammer / Animator
R/GA Kodak "Let the Memories Begin"Animator
Panasonic "Prism"Animator / Lighting

PUBLICATIONS

PROFESSIONAL ACTIVITIES

HONORS

SCREENINGS

Word Wars:

Fishing:

The Art of Survival:

Whose Hat Is That?:

Brick-a-Brac:

Halls Penguins "Airport":