{"id":1698,"date":"2023-04-05T10:09:45","date_gmt":"2023-04-05T17:09:45","guid":{"rendered":"https:\/\/otherthings.com\/blog\/?p=1698"},"modified":"2023-04-05T10:11:30","modified_gmt":"2023-04-05T17:11:30","slug":"believable-acting-april-12-at-sf-siggraph","status":"publish","type":"post","link":"https:\/\/otherthings.com\/blog\/2023\/04\/believable-acting-april-12-at-sf-siggraph\/","title":{"rendered":"Believable Acting, April 12 at SF-SIGGRAPH"},"content":{"rendered":"\n<p>Hey animation heads, AI enthusiasts, game developers, and curious people of all kinds!  Have you ever wondered why video game characters often seem so robotic, compared to animated characters in movies?  Have you ever wished for some way to bridge that gap?  This is what my team, Synthetic Characters, has been working on at Google Research. I&#8217;ll be giving a talk about our paper, <em><a rel=\"noreferrer noopener\" href=\"https:\/\/believable-acting.github.io\/\" target=\"_blank\">Toward Believable Acting for Autonomous Animated Characters<\/a><\/em>, for the San Francisco SIGGRAPH chapter, next Wednesday, April 12, at 6pm Pacific time.<\/p>\n\n\n\n<p>The event is online, free, and open to the public&#8211; but if you want to see it, you have to sign up in advance. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/toward-believable-acting-for-autonomous-animated-characters-tickets-606820515497?aff=odeimcmailchimp&amp;mc_cid=13e546d502&amp;mc_eid=UNIQID&amp;fbclid=IwAR2PV_yIoeItPyaUQg38ymqukphCrjaAFNiG2XPu8PGtXDNLgVcNfud2ou4\" target=\"_blank\">Here&#8217;s the link to reserve your spot<\/a>!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2023\/04\/Xochi.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"691\" src=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2023\/04\/Xochi-1024x691.png\" alt=\"\" class=\"wp-image-1701\" srcset=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2023\/04\/Xochi-1024x691.png 1024w, https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2023\/04\/Xochi-300x202.png 300w, https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2023\/04\/Xochi-768x518.png 768w, https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2023\/04\/Xochi-1536x1037.png 1536w, https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2023\/04\/Xochi.png 1913w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption class=\"wp-element-caption\">Our autonomous character, Axo, acting on its own motivations.<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Hey animation heads, AI enthusiasts, game developers, and curious people of all kinds! Have you ever wondered why video game characters often seem so robotic, compared to animated characters in movies? Have you ever wished for some way to bridge that gap? This is what my team, Synthetic Characters, has been working on at Google &hellip; <a href=\"https:\/\/otherthings.com\/blog\/2023\/04\/believable-acting-april-12-at-sf-siggraph\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Believable Acting, April 12 at SF-SIGGRAPH<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,7,41,123,83,197],"tags":[219,233,218],"class_list":["post-1698","post","type-post","status-publish","format-standard","hentry","category-animation","category-events","category-games","category-graphics","category-interactive","category-machine-learning","tag-acting","tag-believable","tag-research"],"_links":{"self":[{"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/posts\/1698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/comments?post=1698"}],"version-history":[{"count":4,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/posts\/1698\/revisions"}],"predecessor-version":[{"id":1704,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/posts\/1698\/revisions\/1704"}],"wp:attachment":[{"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/media?parent=1698"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/categories?post=1698"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/tags?post=1698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}