{"id":749,"date":"2012-08-21T23:10:12","date_gmt":"2012-08-22T06:10:12","guid":{"rendered":"http:\/\/otherthings.com\/blog\/?p=749"},"modified":"2012-08-22T09:34:47","modified_gmt":"2012-08-22T16:34:47","slug":"time-and-its-impact-on-fun","status":"publish","type":"post","link":"https:\/\/otherthings.com\/blog\/2012\/08\/time-and-its-impact-on-fun\/","title":{"rendered":"Time and its impact on fun"},"content":{"rendered":"<p>I like to play word games. Scrabble and Boggle are two of my childhood favorites, and nowadays I play Zynga&#8217;s &#8220;With Friends&#8221; versions of both games on my phone. (If you want to play me, look for &#8220;cassidyjcurtis&#8221; or &#8220;otherthings&#8221;!)<\/p>\n<p>Both games are about scrambling letters up into words, and both make heavy use of the anagram-loving part of me. But I&#8217;ve noticed that the two games produce very different mental states. The reason has to do with how they make use of time.<\/p>\n<figure id=\"attachment_748\" aria-describedby=\"caption-attachment-748\" style=\"width: 200px\" class=\"wp-caption alignright\"><a href=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2012\/08\/20120821-231000.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2012\/08\/20120821-231000-200x300.jpg\" alt=\"\" title=\"Words With Friends\" width=\"200\" height=\"300\" class=\"size-medium wp-image-748\" srcset=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2012\/08\/20120821-231000-200x300.jpg 200w, https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2012\/08\/20120821-231000.jpg 640w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><figcaption id=\"caption-attachment-748\" class=\"wp-caption-text\">There&#8217;s no Y in &#8220;otolith&#8221;. And besides, there&#8217;s no place to play it.<\/figcaption><\/figure>\n<p>In Scrabble, there&#8217;s no time limit. You&#8217;re free to take as long as you want to play a word, but you can&#8217;t take it back once you&#8217;ve played it. The effect that has, on me anyway, is to make me an <em>optimizer<\/em>. I try to find the <em>best possible word<\/em> for the given moment, taking everything into account: the score, the state of the board, the consonant-to-vowel balance of my rack, how many letters are left, and so on. It&#8217;s a complex mix of concerns, and sometimes I just can&#8217;t see any option that&#8217;s clearly the best. But because I know my vocabulary is limited, I always suspect that a better word is out there that I&#8217;m just not seeing. When this happens, I get stuck, unable to play, effectively paralyzed. So Scrabble as a game makes me happy when I&#8217;m doing well, and miserable when I&#8217;m not. It&#8217;s not so much about the score of the game, as whether I&#8217;m measuring up to some abstract ideal of the perfect player. What a headache!<\/p>\n<figure id=\"attachment_756\" aria-describedby=\"caption-attachment-756\" style=\"width: 200px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2012\/08\/20120822-054720.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2012\/08\/20120822-054720-200x300.jpg\" alt=\"\" title=\"Scramble With Friends\" width=\"200\" height=\"300\" class=\"size-medium wp-image-756\" srcset=\"https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2012\/08\/20120822-054720-200x300.jpg 200w, https:\/\/otherthings.com\/blog\/wp-content\/uploads\/2012\/08\/20120822-054720.jpg 640w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><figcaption id=\"caption-attachment-756\" class=\"wp-caption-text\">Is &#8220;squarey&#8221; a word? I dunno, let&#8217;s try it and find out!<\/figcaption><\/figure>\n<p>In Boggle, there&#8217;s a hard time limit, and the goal is to find as many words as you can in that time. Some words are worth more than others, of course, but it&#8217;s usually better to find lots of small words than a handful of huge ones. So when the clock starts ticking, I just start finding words as fast as I can, with no time wasted on judging good from better. And what I find tends to happen is that small words lead to bigger words, in a stream-of-consciousness kind of way that&#8217;s energetic but not stressful, and just a lot of fun. I only pop up to look at the big picture when the vein I&#8217;m mining runs dry. And before I know it, time is up, and I&#8217;ve finished my turn exhilarated by the effort. Sometimes I win, and sometimes I lose, but I always enjoy the game. And enjoying the game, feeling that state of flow and fun, directly impacts my ability to play it well.<\/p>\n<p>What this has to do with animation, or any complex creative work, should be pretty clear. You can approach a new shot in either way: give yourself all the time in the world to find the <em>best possible idea<\/em>, or give yourself a hard time limit (to accomplish some part of the job) and <em>just start exploring<\/em>, and then see what you&#8217;ve got when your time runs out. <\/p>\n<p>I&#8217;ve experimented with the size of the task and the length of the time limit. And what I&#8217;ve noticed surprised me: the shorter the time limit, the more fun I have. And more fun leads to better quality work. I do still feel the urge to optimize sometimes. But on my best days, I&#8217;m too busy playing to notice.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I like to play word games. Scrabble and Boggle are two of my childhood favorites, and nowadays I play Zynga&#8217;s &#8220;With Friends&#8221; versions of both games on my phone. (If you want to play me, look for &#8220;cassidyjcurtis&#8221; or &#8220;otherthings&#8221;!) Both games are about scrambling letters up into words, and both make heavy use of &hellip; <a href=\"https:\/\/otherthings.com\/blog\/2012\/08\/time-and-its-impact-on-fun\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Time and its impact on fun<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,9,17,20],"tags":[109,150,110],"class_list":["post-749","post","type-post","status-publish","format-standard","hentry","category-animation","category-fun","category-personal","category-rants","tag-advice","tag-games","tag-words"],"_links":{"self":[{"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/posts\/749","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/comments?post=749"}],"version-history":[{"count":10,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/posts\/749\/revisions"}],"predecessor-version":[{"id":759,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/posts\/749\/revisions\/759"}],"wp:attachment":[{"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/media?parent=749"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/categories?post=749"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/otherthings.com\/blog\/wp-json\/wp\/v2\/tags?post=749"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}