Category Archives: animation

Neither Graffiti Nor Animation

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Tonight I learned that one of my favorite graffiti spots, London’s “Undercroft” skatepark, has temporarily been taken over–or rather been given over by the authorities–to an artist named Robin Rhode. If you search Google or YouTube you can see some of the guy’s work… some of it is actually kinda interesting, but nowhere near cool enough to justify shutting down the Undercroft for a whole week, in my opinion.

His schtick seems to be taking a series of photos where he draws some stuff in chalk on the wall or floor, and then photographs himself a bunch of times miming some kind of simple action, like waving a flag made of bricks, or slam-dunking a basketball into an imaginary basket. He shows the work as a series of photos in a gallery, or a videotaped slide show of same.

The London-based graffiti writers in my Flickr circles have been putting him down because he’s an “artist” (as opposed to a writer), and in this case, they have a point: everyone else who paints at the Undercroft does so on their own time and resources, and at their own risk. Then, here comes this guy with a team of contractors to do the heavy work of priming the walls for him, so he can stroll in and do his drawings. And Southbank Centre actually shuts down the skatepark for a whole week just to give him room to do his thing. That’s got to bother a lot of people, given the strong anti-authority thread in the subculture: “real” graffiti writers don’t ask permission, and they certainly don’t hire assistants to do their dirty work. Graffiti writers, in a way, created the Undercroft. It’s hard not to feel like this action is taking their baby away from them.

For my part, I get irritated when art critics credit Rhode as doing “stop-frame animation“, when all he’s ever produced is a mere storyboard of an action. What he’s doing is almost animation, but it’s not really, because he never seems to shoot enough photos (nor have a strong enough grasp of the principles of motion) to make it work–it certainly wouldn’t play well at 24 frames per second–so instead he shows it as a series of stills. Pretty weak sauce, especially when there are artists like Blu out there doing full-on hand-painted animation on the street. And so I find myself wanting to hate on the guy, even though we’ve never met.

What’s interesting to me is that what these two responses have in common: both animation and graffiti require a lot of skill, effort, dedication and time. So when someone steps into either territory who doesn’t seem to be willing to put in that effort, it’s going to bother the people who live there.

Anyway, Rhode’s intervention is scheduled to end on October 4th, so it’ll all be over shortly. I look forward to seeing the writers and skaters take back their Undercroft with extreme prejudice.

A major milestone

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Looks like they’ve gotten started on marketing for the movie I’m working on. And they’re using some of my animation in a bunch of the promo materials. This is it, man, I’ve made the big time! Forget about feature films. Projected celluloid is so old-media. Animated GIFs are where it’s at! I won’t hurt your eyes by posting ’em on the front page though. Click below for the full effect.

Continue reading A major milestone

The difference between film and animation

Over at Kevin Koch’s always excellent Synchrolux blog, there’s a discussion brewing about a new course being offered by professor Alej Garcia at San Jose State University about the physics of animation. I love the idea of this course, and I also love the openness with which Professor Garcia is engaging with animators to get the ideas and terminology exactly right, via Kevin’s blog and elsewhere. When scientists and artists get together, good things happen!

Part of the discussion has revolved around a certain stroboscopic photo of a bouncing ball:

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Kevin pointed out that the ball’s arc looked strange to him, and a wonderful discussion ensued. The question in my mind was why there appeared to be a sudden change in direction and speed between the second and third “frames” of the ball’s movement. The best explanation I’ve been able to come up with is that none of the strobe’s flashes happened to coincide with the exact moment when the ball hit the ground:

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This brings up a really important distinction between animation and film. In live-action film (or in strobe photography) the camera captures whatever happens to be in front of it every 24th of a second, regardless of whether the image captured in that instant is particularly interesting or important. Only one instant is captured, and the rest of what happens in that 1/24-second interval is lost. In animation, the expectations are higher: we expect each frame to do the best possible job of telling the story of what happens in the entire interval. In the case of a bouncing ball, the most important part is clearly the instant when the ball hits the ground–not what happens a few milliseconds earlier or later! The strobe photo above might be a technically accurate representation of a bouncing ball, but it does a poor job of conveying the whole truth to the audience, because the most salient moments–the bounces–are misrepresented. This is just one of many reasons why animation has something that live action (or pure motion capture) will never quite match.

Shrek the Third opens tomorrow!

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So, Shrek the Third opens tomorrow. Y’all are going to see it, right? Of course you are! ;-)

The trailers have been out for a while, so I’m sure you’ve seen them around. As it turns out, there are shots I animated in almost all the movie trailers! Some Shrek shots, some princesses, even a few ogre babies (the cute ones, not the dancing ones…)

The shot pictured above has a little easter egg, a “shout-out” to all you computer animation industry old-timers. (You won’t see it in the image above–I’ll leave it up to you to scan through the trailer and figure it out!) “Mad props” to my “homie” Jerry Hebert for “hooking me up” with the idea! ;-)

Chris Ware animates!

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Yay! One of my favorite artists from the comics world has started animating! You probably know Chris Ware from such works as The Acme Novelty Library, Jimmy Corrigan: The Smartest Kid on Earth, or Quimby the Mouse (one of my personal favorite storylines). Now he’s taken his signature storytelling style into the moving picture box for the TV adaptation of “This American Life”, with predictably excellent results. I can’t think of a better match between form and content.

(via BoingBoing.)

Update: See also this earlier collaboration between Chris Ware and Ira Glass: Lost Buildings. (Thanks to Nancy for the link!)

Purple and Brown

Our pals at Aardman are up to their old tricks again! They’ve launched this series of bite-sized claymation shorts called Purple and Brown. Before I say anything about it, just watch some of them! Here’s one:

These shorts are everything I love about animation: they’re short, simple, funny, clever, and brilliantly animated. But there’s something more going on here. Something really subversive…

Continue reading Purple and Brown

Lightpainting animation brings everyone happiness!

Apropos of my godson Leo’s video debut, check out this crazy stuff! Some folks from Japan have been making animations using sequences of long-exposure nighttime shots using flashlights to draw each frame. Some of the cycles are really impressive, especially considering that they have no way to compare one frame to another– they just have to draw each frame in space, freehand, and hope for the best. I mean, holy cow, a walking quadruped! They also did a short film (with a great percussion soundtrack) that was entered into the Ottawa Animation Festival. Rock on! There’s lots more info on their main site: PIKA PIKA. One particular quote from the blog makes me just want to hug these people:

We got all sorts of friends in different fields together to work on this project. During the process,they got to know each other and discover new things. This is also about “communication”. People can meet new friends as they create a piece art very easy which brings every one happiness. We spend a very enjoyable evening at the workshop and the party through this animation.

This is just such a joy to see. The collective live animation aspect reminds me of some of Lorelei’s stop-motion parties: there’s something really fun about seeing a dozen different people animating simultaneously, even if the results are total chaos. Also related: the amazing bullet-time light-graffiti spinarounds by PiPS:lab, and the lightpainting alphabet made by Juan Buhler and me.

Inspired by ghosts

Michael Barrier continues to carry on a very interesting discussion about greatness in character animation. I’ve blogged previously to play the devil’s advocate against his position on the merits of casting by character. But in a more recent post, he said something that really resonated with me:

What I see in the Disney features I love, like Snow White and Dumbo, is the shadow of animated films that never got made—not just films whose animators were cast by character, but films that tapped the potential of the medium for the mature artistic expression that is almost never found in films of any kind, and only in the greatest work in other mediums. It’s those ghostly films that today’s animated filmmakers should have in their minds, not Peter Pan or Lady and the Tramp.

I’ve never read words that more perfectly summed up my feelings about the golden age Disney films. They were great achievements, but looking back at them decades later, you can tell that there’s something even better out there, just beneath the surface. If you close your eyes you can almost see it. You might catch a glimpse of it as you drift off to sleep one night, only to forget it the next morning. And very occasionally you don’t forget, and you wake up with a bright and shining mystery in your head.

This, and only this, is what keeps me in the business. If I’m diligent enough, and keep honing my skills, then one day, when the right idea finds me, I’ll be ready for it. Until then, I’ll do my best to deliver to the screen the ideas of the people who pay me. Hopefully I won’t scratch them up too badly in the process.