Category Archives: games

Believable Acting, April 12 at SF-SIGGRAPH

Hey animation heads, AI enthusiasts, game developers, and curious people of all kinds! Have you ever wondered why video game characters often seem so robotic, compared to animated characters in movies? Have you ever wished for some way to bridge that gap? This is what my team, Synthetic Characters, has been working on at Google Research. I’ll be giving a talk about our paper, Toward Believable Acting for Autonomous Animated Characters, for the San Francisco SIGGRAPH chapter, next Wednesday, April 12, at 6pm Pacific time.

The event is online, free, and open to the public– but if you want to see it, you have to sign up in advance. Here’s the link to reserve your spot!

Our autonomous character, Axo, acting on its own motivations.

Toward Believable Acting for Autonomous Animated Characters

Last month I had the pleasure of presenting some of my team’s recent research at MIG ’22. It’s our first publication, on a topic I care deeply about: acting for autonomous animated characters. Why do NPCs in video games seem so far behind, in terms of acting ability, compared to their counterparts in animated movies? How might we make their acting more believable? This is one of those hard, fascinating problems that are just starting to become tractable thanks to recent advances in machine learning. I’ll have more to say about it soon, but for now, here’s a short video that explains the first small steps we’ve taken in that direction:

You can find the above video, our paper, and also a recording of our 25-minute talk on our new site for the project: https://believable-acting.github.io/