Believable Acting, April 12 at SF-SIGGRAPH

Hey animation heads, AI enthusiasts, game developers, and curious people of all kinds! Have you ever wondered why video game characters often seem so robotic, compared to animated characters in movies? Have you ever wished for some way to bridge that gap? This is what my team, Synthetic Characters, has been working on at Google Research. I’ll be giving a talk about our paper, Toward Believable Acting for Autonomous Animated Characters, for the San Francisco SIGGRAPH chapter, next Wednesday, April 12, at 6pm Pacific time.

The event is online, free, and open to the public– but if you want to see it, you have to sign up in advance. Here’s the link to reserve your spot!

Our autonomous character, Axo, acting on its own motivations.

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