Now with randomized physical properties: staining, deposition, specific weight, granulation. This is starting to do things I don’t understand, which is always a good thing.
To make impossible paint, you need impossible pigments.
I love to tinker with code that makes pictures. Most of that tinkering happens in private, often because it’s for a project that’s still under wraps. But I so enjoy watching the process and progress of generative artists who post their work online, and I’ve always thought it would be fun to share my own stuff that way. So when I heard about Genuary, the pull was too strong to resist.
Here’s a snapshot of some work in progress, using a realtime watercolor simulator I’ve been writing in Unity. Some thoughts on what I’m doing here: it turns out I’m not super interested in mimicking reality. But I get really excited about the qualia of real materials, because they kick back at you in such wonderful and unexpected ways. What I seem to be after is a sort of caricature of those phenomena: I want it to give me those feelings, and if it bends the laws of physics, so much the better. Thus, Impossible Paint.