ACM SIGGRAPH has posted the video of my April 12 talk about our team’s work on believable acting for autonomous animated characters. This was a really fun one to do. Most conferences limit you to 25 minutes for technical talks, but we’ve always had a lot more material than that! The San Francisco SIGGRAPH chapter’s talk format is comfortably open-ended, so I was able to spend a full hour and go a lot deeper without rushing through it, and still leave plenty of time for Q&A.
Huge thanks to Henry LaBounta and the SF SIGGRAPH organizers for inviting me, and to the audience for showing up and asking such thoughtful and interesting questions!
Hey animation heads, AI enthusiasts, game developers, and curious people of all kinds! Have you ever wondered why video game characters often seem so robotic, compared to animated characters in movies? Have you ever wished for some way to bridge that gap? This is what my team, Synthetic Characters, has been working on at Google Research. I’ll be giving a talk about our paper, Toward Believable Acting for Autonomous Animated Characters, for the San Francisco SIGGRAPH chapter, next Wednesday, April 12, at 6pm Pacific time.
The event is online, free, and open to the public– but if you want to see it, you have to sign up in advance. Here’s the link to reserve your spot!
Cassidy Curtis's splendid display of colorful things.