Category Archives: photos

Big Wet Pixels Live at THU 2024

THU was an unforgettable experience. If you ever get the chance to go, I highly recommend it! I don’t have time right now to do a writeup of the full event, but I can tell you about one slice of it: my demo of Big Wet Pixels was a lot of fun!

One big concern I had in the weeks leading up to the event was the logistics. How could I show my system painting a live subject (ideally a volunteer) on stage in front of an audience? For the experience to work well, the setup would have to fit a lot of constraints: I’d have to be able to reach my laptop keyboard and see the screen. My camera would have to see the subject. The subject would have to see what’s happening on the screen, and also see me. And the audience would have to see the screen, the subject, and me. I wasn’t sure there was a solution to this problem in euclidean 3-space that didn’t violate any laws of physics.

Then I got to visit the venue.  And it looked like this:

The stage setup in the BYD Room at the Tróia Conference Center.

A stage in the center, five rows of seats all around, and great big LED screens on all four sides of the room! It was perfect. Better than perfect. It’s immersive, intimate, and equitable: there are literally no bad seats in the house. And from the stage, you feel close to every single person in the audience. This was by far the most innovative setup I’ve ever seen for a conference venue.

It took a couple of tech check sessions to get everything working (note to self: 15 minutes is not enough time to test out such a complex setup!) and I had to make a few last-minute tweaks to my code to make sure it would fit the aspect ratio of the big screens, and add controls to adjust the framing of the subject on the fly (arrow keys are much quicker than trying to adjust a tripod head supporting a long heavy lens!) but when the time came for the actual demo, everything worked perfectly.

Miguel Pólvora, a member of the THU team, helps me test out the system during our tech check the night before my talk. Here you can see the full setup: laptop on the table, Canon 80D on the tripod, connected to the laptop via USB-C, and a chair on the other side of the stage. I especially liked how the colorful room lighting worked to provide a contrasting backdrop for the subject.
A particularly nice screenshot of Miguel from our tech check. Look at those gorgeous flow patterns!

I didn’t do much advance planning for how I’d operate the system, I just improvised in response to what was happening in the moment. So we only ended up exploring a sliver of the vast parameter space. But the participants that came up on stage seemed to have a lot of fun with it, posing for the camera, making faces, and using their hands and other props.

Olga Andryenko
Flavia Chiofalo

The audience asked really interesting questions, and I encouraged them to give me suggestions for what to do with the controls. (In a nod to Zach Lieberman, I told them, “the DJ does take requests!”) Before I knew it, we were out of time, and I had to pack up my gear and leave this beautiful room for the next speaker.

A panoramic view of the venue.
A few of the participants who sat for their portraits and/or asked interesting questions in the Q&A.
Continue reading Big Wet Pixels Live at THU 2024

Branching sand patterns

Here in Sargí, Brazil, when it isn’t raining, we get to take a lot of long walks on the beach. One feature we noticed right away were these unusual patterns just on top of the surface: little clusters of wiggly lines made of light sand that contrasted sharply against the dark, damp, compact sand beneath. Some were small and isolated, while others formed dense networks. We wondered out loud: what were these shapes, and where did they come from? Were they the trails of some tiny worm or crustacean? Detritus tossed up from the digging of underground warrens? That was our best guess on the first day. But the shapes were so tiny— barely wider than a few grains of sand— and we never saw any evidence of whatever life we imagined was creating them.

Later in the week, the weather changed, and the shapes changed too. The lines got longer, and they seemed to favor certain directions more than others. In particular, there was a strong breeze blowing up the coast, and the lines were oriented in the direction of the wind. Also there was something vaguely familiar about the way the shapes branched out and meandered, but I couldn’t put my finger on it.

It took a few more miles of walking, staring, and spacing out before it hit me. I knew where I’d seen shapes like this before: senior year of high school, on the screen of my Amiga 1000.

Like a lot of kids at that particular time, I was into fractals. I’d coded up renderers for Mandelbrot sets (in BASIC, super slow!) and other forms of emergent weirdness. And for one class project, I picked diffusion-limited aggregation: a simulation of fractal growth based on randomly meandering particles that stick together when they touch, creating shapes that look like lightning bolts, branching trees or coral fans. (This technique has since been used to great effect by digital artists and creative coders of all sorts.)

Looking down at the sand, I realized what I was looking at was, literally, exactly the process I had simulated (oh so slowly!) on that home computer: an accretion of individual grains of sand, propelled by the wind until they hit an obstacle, at which point they stick firmly in place.

Here are a few more photos of these patterns. Having an idea of how they’re formed doesn’t make them any less fascinating—in fact, it only raises more questions, like: could you “read” the history of wind since the last high tide by analyzing these shapes? Just how much information is encoded in their twisty branches?

I wish I had more time to spend on this (not to mention, shoot some timelapse!) but we leave Sargí tomorrow. As we’ve said many times this trip, “deixa pra próxima.”

Bread and Butter Pickles

When life gives you gherkins, you make bread-and-butter pickles. At least, that’s what I’ve been doing. I started with this recipe, but as usual, had to modify it based on what we happened to have in our spice rack. I made a few rookie moves, like using the mandoline bare-handed (and let me tell you, that’s a mistake you’ll only make once. Those things are vicious!) But the pickles are so worth it. Sweet and spicy, great with a sandwich, or just straight out of the jar in your pyjamas (not that I’d ever do that, no sir.)

Four gherkins picked fresh from the vine.
These fresh gherkins have an amazing flavor, almost sweet, even the weird-looking yellow ones.
Sliced gherkins in a bowl.
Finally got an excuse to use the zigzag blade on the mandoline!
Spices and vinegar in the saucepan.
Cinnamon, turmeric, clove, cardamom, mustard seed, white peppercorns, chili flakes.
Gherkins and onions simmering in the pickling syrup.
3 pint jars of bread-and-butter pickles.
Two 5-inch gherkins, with 1/2 cup of pickling syrup, will just about fill one pint jar.

Dragon Wrap 360

An animated loop of the directors, producers and PDI-based crew of "How to Train Your Dragon", made from photos taken at the wrap party in March 2010.
Click the image to see the full animated GIF!

Here’s a thing that happened. Remember that crazy accidental stereo photo that we shot at the LA wrap party for “How to Train Your Dragon”, back in 2010? Well, not long after that, we had a second wrap party in Palo Alto, for the PDI part of the crew. At one point I was talking with Chris Sanders, and I showed him that stereo photo from the other party. His eyes got really big, and his inner ten-year-old, always very close to the surface but particularly so in that moment, looked at me very seriously and said “we have to do this again… right now… with EVERYBODY HERE!” Without any kind of plan, we just snapped into action, moving tables, herding animators, passing on instructions in a game of telephone as everyone gathered in a big circle with Chris, Dean, Bonnie and Bruce in the middle. Cameras and phones out and ready, on a count of three, we all snapped a shot– as simultaneously as a crowd of reveling filmmakers can manage (which turns out to be not simultaneous at all, but hey, we’ll fix it in post!) I got everyone to email me their photos the next day, and spent way too many hours truing them up over the following weeks. I even did some very bad morphing at one point. I never quite got it to a state that felt good enough to share, so this sat on my hard drive for the better part of a decade without anybody seeing it.

But the third chapter in the trilogy comes out today! So in honor of that, and all the amazing artists who were there in that room nine years ago, and the many others who have worked on these movies before and since, here it finally is, in the form of an animated GIF: Dragon Wrap 360!

Photos by: Jennifer Yip, Craig Rittenbaum, Kathy Altieri, Craig Ring, Gil Zimmerman, Andy Wheeler, Susan Hayden, Ronman Ng, Melanie Cordan, Jennifer Dahlman, Rebecca Huntley, Ben Andersen, Janet Breuer, John Batter, Andrew Pearce, Katrina Conwright, Toshi Otsuka, Lou Dellarosa, Nara Youn, Michel Kinfoussia, Kevin Andrus, Dave Torres, Michael Baula, Tanner Owen, Karen Dryden, April Henley, Kate Spencer, Cassidy Curtis, Ron Pucherelli, Scott LaFleur, Simon Otto, and Dane Stogner.

Pluot captured in amazing new photo!

Pluot and its moon in an amazing new photo!
Pluot and its moon in an amazing new photo!

As New Horizons’ science mission reaches its suspenseful climax, researchers in Northern California are busy analyzing a flood of new data about this mysterious object. Approaching closer than ever before, we can see its dimpled contours and subtly mottled colors in unprecedented detail (click for the full resolution photo). Better yet, we have detected our first traces of the nearly spherical body’s atmosphere: a mix of tangy volatile aromatics emanating hundreds of micrometers from its surface. What an amazing day for science. Our team can’t wait to ingest all this new data!

Eyeteleporter and Pinhole Selfies

From a planet not far from the Telestereoscope, two projects have just entered our universe…

The Eyeteleporter, a wearable cardboard periscope that displaces your vision about two feet in any direction:

eyeteleport_montage

And Pinhole Selfies, a delightful mashup of retro tech with millennial idiom:

camera

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Hat tip to Brock Hanson for the links.

Update: I just realized that the pinhole selfie photographer, Ignas Kutavicius, is the same fellow who invented the amazing solargraphy technique of capturing the sun’s movement with a long exposure pinhole camera. Brilliant!

solargraph1

Painterly rendering in your pocket.

My friends Dan Wexler and Gilles Dezeustre have just released a new app for your iPhone/iPad. It’s called Glaze. It’s a painterly rendering filter for your photos, and it’s really cool. It’s based on the traditional brushstroke-based model pioneered by folks like Paul Haeberli, Pete Litwinowicz and Aaron Hertzmann, but it adds some neat new twists: face detection to guarantee that eyes and other important features come out with the right amount of detail; a genetic algorithm for mutating and doing artificial selection on painting styles; and a really slick iOS interface that makes all of the above completely effortless and transparent. It also runs blazingly fast, considering all the work that must be going on under the hood. They’ll be giving a talk about the details at SIGGRAPH next week. (Here’s an abstract of their talk… wish I could go!)

What I find the app does best, so far, is to turn my garbage photos into beautiful art. This, for example, is a picture my thumb took by accident as I was putting away my phone. The original photo was blurry, out of focus, and weirdly composed. But the painting’s handmade feeling makes your eye linger on the details, and the results are just lovely. (Everyone’s Instagram is about to get a lot prettier!)