Category Archives: travel

travel

Was Lorenzato a synaesthete?

At the Palácio das Artes in Belo Horizonte, we saw an exhibit of the paintings of Amadeo Luciano Lorenzato, a self-taught Brazilian modern artist. Most of the paintings were figurative, or semi-abstract. But tucked in among them was this unique piece: an arrangement of colored rectangles, each labeled with a letter, spelling out the phrase “adoro apreciar a alvorada e o poente” (“I love to enjoy the sunrise and sunset”).

If you know me (or anyone with synaesthesia) a familiar pattern will jump out at you right away: each letter is always represented by the same color. Every O is red, every E royal blue, etc.

Could it be that Lorenzato was a synaesthete, and these are his personal colors?

Digging deeper into the pattern here: each color is specific, not generic: for example, the letter P (which appears twice) is also blue, but it’s a deep navy blue, distinct from the royal blue of E. And the colors are unevenly distributed around the color wheel: there are four distinct shades of green (C, I, V, and T), two blues (E and P), only one each of red (O), yellow (N), brown (L), black (A), gray (R) and white (D), and no examples of orange or purple. This arbitrariness and specificity is typical of the grapheme-color mappings of most synaesthetes.

It’s remotely possible he may have been a pseudo-synesthete (someone wrongly believed to have synaesthesia because they used it in their art), but Lorenzato does not seem to have been the kind of artist to follow fashionable trends (see the note on the back of one of his paintings, below.) And a cursory sweep of the grapheme-color mappings of his contemporaries shows no match even slightly better than chance.

So, thus far, all evidence suggests this is a case of true synaesthesia. But since the man himself passed away thirty years ago, we may never know for sure. (If only he’d chosen a more pangrammatical verse for his painting…)

“Amadeo Luciano Lorenzato, self-taught painter and sniper. No schooling. Doesn’t follow trends. Doesn’t belong to little churches. Joins as he pleases.”

Branching sand patterns

Here in Sargí, Brazil, when it isn’t raining, we get to take a lot of long walks on the beach. One feature we noticed right away were these unusual patterns just on top of the surface: little clusters of wiggly lines made of light sand that contrasted sharply against the dark, damp, compact sand beneath. Some were small and isolated, while others formed dense networks. We wondered out loud: what were these shapes, and where did they come from? Were they the trails of some tiny worm or crustacean? Detritus tossed up from the digging of underground warrens? That was our best guess on the first day. But the shapes were so tiny— barely wider than a few grains of sand— and we never saw any evidence of whatever life we imagined was creating them.

Later in the week, the weather changed, and the shapes changed too. The lines got longer, and they seemed to favor certain directions more than others. In particular, there was a strong breeze blowing up the coast, and the lines were oriented in the direction of the wind. Also there was something vaguely familiar about the way the shapes branched out and meandered, but I couldn’t put my finger on it.

It took a few more miles of walking, staring, and spacing out before it hit me. I knew where I’d seen shapes like this before: senior year of high school, on the screen of my Amiga 1000.

Like a lot of kids at that particular time, I was into fractals. I’d coded up renderers for Mandelbrot sets (in BASIC, super slow!) and other forms of emergent weirdness. And for one class project, I picked diffusion-limited aggregation: a simulation of fractal growth based on randomly meandering particles that stick together when they touch, creating shapes that look like lightning bolts, branching trees or coral fans. (This technique has since been used to great effect by digital artists and creative coders of all sorts.)

Looking down at the sand, I realized what I was looking at was, literally, exactly the process I had simulated (oh so slowly!) on that home computer: an accretion of individual grains of sand, propelled by the wind until they hit an obstacle, at which point they stick firmly in place.

Here are a few more photos of these patterns. Having an idea of how they’re formed doesn’t make them any less fascinating—in fact, it only raises more questions, like: could you “read” the history of wind since the last high tide by analyzing these shapes? Just how much information is encoded in their twisty branches?

I wish I had more time to spend on this (not to mention, shoot some timelapse!) but we leave Sargí tomorrow. As we’ve said many times this trip, “deixa pra próxima.”

FMX and Expressive 2019

https://fmx.de/fileadmin/fmx18/img/logos/logo_2019.png
expressive-logo

Next week I’m heading to Europe for a couple of conferences: FMX (Stuttgart) where Jan Pinkava will be giving two talks about our work at Spotlight Stories, and Expressive (Genoa) where I’m presenting a paper about our look development work for Age of Sail: Non-Photorealistic Animation for Immersive Storytelling. I’m beyond excited to meet up with old colleagues and new ones, learn about the latest graphics techniques, mangle two foreign languages, and explore some cities I’ve never been to before. If you’ll be at either of these events, let me know!

Back to Annecy (and the Moon)

I’m off to Annecy for another week packed solid with VR demos, film screenings and talks with the Google Spotlight Stories crew! I’ll be on a panel called “VR: the New Animation Playground” on Wednesday at 11am. We’ll be showing four projects at the Bonlieu Salle de Création: “Isle of Dogs: Behind the Scenes in VR” (Wes Anderson, with Felix & Paul Studios), “Piggy” (Jan Pinkava and Mark Oftedal), “Back to the Moon” (FX Goby and Hélène Leroux, with Nexus and the Google Doodles team) and also a sneak peek of the story I’m working on right now, “Age of Sail” (directed by John Kahrs, in collaboration with Chromosphere).  The creators will also be doing a panel Wednesday at 6pm: “Animation Everywhere!”

If you’re on that side of the planet, come hang out! (But bring an umbrella, I hear it’s gonna be raining all week!)

Annecy 2017

I can’t believe the Annecy Animation Festival is less than a week away! And man, it’s going to be a busy week. Most days you’ll be able to find me in the Bonlieu Salle de Création: Tuesday, June 13 (showing Gorillaz “Saturnz Barz” on Daydream), Thursday June 15 (showing a VR teaser for Jorge Gutierrez’s Son of Jaguar on Vive) and Friday June 16 (showing Sonaria by Scot Stafford and Chromosphere, also on Vive). Stop by and say hi if you’re there!

The Making of MADinSpain 2014

Making of MAD14 by Domestika from MAD by Domestika on Vimeo.

Here’s a cool making-of video about the design event I spoke at this past summer in Madrid. It was such a great experience. The organizers made a point of creating opportunities for the participants to really get to know each other, in keeping with the event’s theme of “connection”. I learned a lot, had tons of fun, and made some great new friends from halfway around the world. If you ever get the chance to go to this conference, don’t hesitate, just do it!

More about Rio Design Week

Here’s some more nice press about tonight’s talk at Rio Design Week.

Tecnologia e desenho unidos pela diversão (O Globo, Oct. 17)
Criando mundos que se mexem (Secretaria de Cultura, Oct. 22)
Rio inspira olhares estrangeiros que veem arte por todos os lados (O Globo, Oct. 26)
Uma viagem ao mundo da animação na Semana Design Rio (O Globo, Oct. 27)

A panoramic view of the venue by day. Rio de Janeiro's Jockey Club is, as the name implies, also a racetrack!
A panoramic view of the event venue by day. Rio de Janeiro’s Jockey Club is, as the name implies, also a racetrack. But a racetrack with quite a view!

I also did an extra run-through of my talk Friday morning for a small private group, composed of designers from the Rio de Janeiro Creative Club, and publicists from O Globo newspaper. They were a great audience, and asked really interesting questions!

A nice, intimate audience for my first run-through of the talk.
A nice, intimate audience for the practice run.

The view from the stands at the Jockey Club by night. We saw a few horse races go by while we were setting up for the talk.
The view from the stands at the Jockey Club by night. We saw a few horse races go by while we were setting up for the talk.

A much bigger, sold-out crowd on Saturday night.
A much bigger, sold-out crowd on Saturday night!

Upcoming talk: Canterbury Anifest

Later this fall, I’ll be speaking at an animation festival in England. Canterbury Anifest is the weekend of October 5-6, and my talk will be Saturday morning at 9am. If you’re in the UK and yearning for nerdy discussion and pretty pictures, stop by!

My talk will be a variation of the “Animator as Designer” talk I gave at Animasyros last year. If you’ve already seen that talk, you should probably just sleep late and have a long breakfast. You look so tired, so skinny! But do come after lunch to see the other presenters from Aardman, Double Negative, and Pixar. Or watch a great selection of animated shorts. Or do one of the hands-on animation workshops. Really, it’s hard to go wrong. The whole event should be a lot of fun.

You can read more details about the event and the other speakers over at the Canterbury Anifest blog.