Monster Mash

This past January I had the incredible good fortune to fall sideways into a wonderful graphics research project. How it came about is pure serendipity: I had coffee with my advisor from UW, who’d recently started at Google. He asked if I’d like to test out some experimental sketch-based animation software one of his summer interns was developing. I said sure, thinking I might spend an hour or two… but the software was so much fun to use, I couldn’t stop playing with it. One thing led to another, and now we have a paper in SIGGRAPH Asia 2020!

Have you ever wished you could just jot down a 3D character and animate it super quick, without all that tedious modeling, rigging and keyframing? That’s what Monster Mash is for: casual 3D animation. Here’s how it works: