Category Archives: animation

Something New

Here’s something different: I have a new job! Today was my first day at Google Spotlight Stories. I’ll be working with some amazing filmmakers and technologists who are busy inventing a new kind of narrative visual storytelling uniquely suited to handheld mobile devices. If that sounds crazy, that’s because it is. It’s my kind of crazy. It’s exactly the kind of wild, inventive, “let’s try this and see what happens” attitude that got me interested in computer graphics in the first place, all those years ago. I couldn’t be more excited.

The video above really does a great job of capturing the delight of experiencing one of these stories for the first time. It’s almost impossible not to grin like a ninny. There’s not much more I can say about it right now, but there’s been some terrific press about the projects they’ve created so far. I’ll share more when I can!

MTV Top 20 Video Countdown (1994)

MTV Top 20 Video Countdown (1994) from Cassidy Curtis on Vimeo.

In the 1990’s, it was typical for production companies to start their demo reels with a clock-wipe countdown. Some companies would use this as an opportunity to say something about their style, and do custom animation. (Will Vinton Studios, I remember, had a particularly cool stop-motion countdown at that time.) I thought it would be cool for Xaos to have a countdown that reflected our particular style of work, so I created this drippy ink effect counting down from 10 to 1, and a drippy version of the Xaos logo, which we put at the beginning and end of our demo reel respectively.

Some time after this, our producer got a call from MTV. They had this show called “Top 20 Video Countdown”. They wanted to use this effect for the bumpers and interstitials. Could we add the numbers 11 through 20? Our producer said “of course”, and charged them a lot of money. But it didn’t really take me that long.

Brick-a-Brac (1995)

Brick-a-Brac (1995) from Cassidy Curtis on Vimeo.

Here is my first short film. I made this at PDI in 1995, during a gap between commercials. I modeled and rigged the characters, did most of the animation, and developed the wobbly ink-line look.

brick1

The pigeons’ torso was a metaball surface driven by a series of spheres along a spline between the head and the body, which were both separate IK joints (so I could easily get that pigeon-head movement style without counteranimating.) The eyes, beak, legs and wings were separate objects, each of which got rendered in its own separate pass. Each layer had its vector outline traced (using a tool originally written for scanning corporate photostats for flying logos!) I processed the curves using a procedural scripting language to give them some physics and personality, and then rendered them as black ink lines with varying thickness (using a tool written by Drew Olbrich). Finally, I ran the rendered lines through some image processing filters to get the edge darkening effect, and did some iterated stochastic silhouette dilation to add random ink blotches where the lines were thickest. Simple, really! ;-)

The Making of MADinSpain 2014

Making of MAD14 by Domestika from MAD by Domestika on Vimeo.

Here’s a cool making-of video about the design event I spoke at this past summer in Madrid. It was such a great experience. The organizers made a point of creating opportunities for the participants to really get to know each other, in keeping with the event’s theme of “connection”. I learned a lot, had tons of fun, and made some great new friends from halfway around the world. If you ever get the chance to go to this conference, don’t hesitate, just do it!

Randy Cook speaks out on “digital makeup”

There has been much hubbub in the animation community lately around actor Andy Serkis’s continuing assertion that he is the sole author of mocap-based characters like Gollum from Lord of the Rings, and that animators merely provide “digital makeup”, and play no creative role whatsoever in those performances. My friends who worked on those movies have always told me privately that this is far from the truth. Now Randall William Cook, Director of Animation on all three “Lord of the Rings” movies, has finally come out in public with a detailed explanation of how Gollum’s performance was actually created.

Here are Mr. Cook’s thoughts, reproduced with his permission:

———

Andy Serkis has been throwing the term “Digital Makeup” around again, and causing some pretty fervid reactions as a result. He has his detractors and defenders, among them animators and motion capture editors, people who have met Andy and found him a nice bloke, people who are interested in the art of animation or the in art of acting or in both. But so far I have seen nothing from anybody who was in the trenches and actually worked on Gollum, so I suppose it’s time I weighed in on the matter.

My name’s Randall William Cook, and I was the Director of Animation on the LORD OF THE RINGS trilogy.

Continue reading Randy Cook speaks out on “digital makeup”

Upcoming talk: MadinSpain

I’ll be doing my “Animator as Designer” talk this June in Madrid, at a design event called MadinSpain. The event grew out of domestika.org, an online community for designers, architects, illustrators, animators, typographers, and other creative types based primarily in Spain. The video below gives a nice sense of the flavor of this event. I’m really looking forward to it. If you’re in that part of Europe the weekend of June 27th, come on by and say hello!

MAD 2012 – Making of from MADinSpain on Vimeo.

Paint a Starry Night Again, Man!

“That’s one thing that’s always been a difference between the performing arts and being a painter, you know. A painter does a painting, and he paints it, and that’s it. He has the joy of creating it, it hangs on a wall, and somebody buys it, and maybe somebody buys it again, or maybe nobody buys it and it sits up in a loft somewhere until he dies. But he never, you know, nobody ever said to Van Gogh, ‘Paint a Starry Night again, man!’ You know? He painted it and that was it.” — Joni Mitchell

These guys are about to attempt the impossible. They’re gonna paint A Starry Night again… and again… 56,800 times.

Their aim is to make a feature film about the life of Vincent van Gogh, every frame hand-painted in his style. These people are the real deal–an Oscar-winning stop-motion producer and some very talented artists. And if their project gets funded, it’ll employ dozens of painters to spend their time painting instead of whatever else they’d otherwise have to do to make a living. A worthy project no matter how you look at it. Backed!

More about Rio Design Week

Here’s some more nice press about tonight’s talk at Rio Design Week.

Tecnologia e desenho unidos pela diversão (O Globo, Oct. 17)
Criando mundos que se mexem (Secretaria de Cultura, Oct. 22)
Rio inspira olhares estrangeiros que veem arte por todos os lados (O Globo, Oct. 26)
Uma viagem ao mundo da animação na Semana Design Rio (O Globo, Oct. 27)

A panoramic view of the venue by day. Rio de Janeiro's Jockey Club is, as the name implies, also a racetrack!
A panoramic view of the event venue by day. Rio de Janeiro’s Jockey Club is, as the name implies, also a racetrack. But a racetrack with quite a view!

I also did an extra run-through of my talk Friday morning for a small private group, composed of designers from the Rio de Janeiro Creative Club, and publicists from O Globo newspaper. They were a great audience, and asked really interesting questions!

A nice, intimate audience for my first run-through of the talk.
A nice, intimate audience for the practice run.
The view from the stands at the Jockey Club by night. We saw a few horse races go by while we were setting up for the talk.
The view from the stands at the Jockey Club by night. We saw a few horse races go by while we were setting up for the talk.
A much bigger, sold-out crowd on Saturday night.
A much bigger, sold-out crowd on Saturday night!