I pointed the camera at the TV while we watched the debate. Here’s what my watercolor simulation did with what it saw.
Category Archives: video
Big Wet Pixels 14
Raquel practices guitar while my watercolor simulation paints her portrait.
Here you can also see a first glimpse of the GUI I’m building for live performance. This was my first dry run of the whole system, including webcam and external monitor. Still could use some optimization: the frame rate dropped to 16fps, I think due to thermal throttling. (You can hear how hard the poor laptop is working… just listen to that fan!)
Big Wet Pixels 13
Finding new shapes and textures. Who ever said pixels had to be square?
Big Wet Pixels 12
Spent some time refining control of the instrument: a richer parameter space for stroke planning; new colorspace mapping that handles poor camera conditions (over- or underexposure); two new types of limited color palette (inspired by the gorgeous plein air experiments of my friend Susan Hayden). I’ve also exposed a bunch of fluid sim parameters so they can be tweaked on the fly for maximum effect. This is starting to feel almost robust enough to play live on stage. Lots more work to do though…
Big Wet Pixels: Friends and Family
Here are some portraits of friends and family I’ve made over the past few months. I love seeing people through this strange lens. Originally I imagined this system as something that would stand on its own in a gallery, automatically painting whoever stopped by. But there’s something special about the way people react in real time as the machine paints their portrait. There’s a feedback loop between subject, painter, and machine. So now I’m working on making the system more interactive, so people can see what’s going on inside the black box, and I can play the controls like a musical instrument.
Big Wet Pixels 10: Debug View
I’m midway through a (major, long overdue) overhaul of the fluid transport layer of my watercolor simulation. Made some good progress over the weekend. But more importantly: I made lots of new bugs. Glorious, unrepentant, face-eating bugs. I almost don’t have the heart to squash them.
Big Wet Pixels 9
Continuing to explore the parameter space of this watercolor simulation. Enjoying the contrast between natural and artificial, accidental and planned. Really enjoying what’s starting to happen with color. Finding bugs, fixing bugs, creating new bugs. This is getting close to the point where I’d use it to paint someone’s portrait.
Big Wet Pixels 8
Refinement, and wandering, and more refinement. Taking control, and losing it.
Tonight’s effort was less about pigment, and more about paper and water.
Big Wet Pixels 7
Some refinements on the Chuck Close homage, and then a left turn into something very different. The bugs in my code are a source of unending joy and frustration. Someday, maybe, I’ll fix them, but where’s the fun in that?
Big Wet Pixels 6
New today: exploring making each pixel smarter, with more thoughtful brushstroke planning. Starting to get excited about the shapes and textures that emerge. (In case it’s not obvious, I’m reaching for a Chuck Close vibe here. But his work has all kinds of depth to it, I’m barely scratching the surface as of yet.) Also, I’ve added some new types of randomized color palettes, including interference pigments on dark paper. So many happy accidents. I don’t think I’ll ever get bored of this.